![]() ![]() If a second buff or penalty is attempted to be applied, the stronger one will take priority.Ī character with 1000 base attack, a +30% Attack Leader Skill, a + 20% Attack Weapon, a +30% Attack Status, and a -20% Attack Status would reach their final value as suchĪ character affected by Attack Up Block is unable to receive any Attack Up status and any temporary Attack Up already applied is inactive as long as this effect is active. A character can have both a buff and a penalty status applied at the same time. They stack with modifications from Leader and Weapon Effects. These Statuses Modify a character’s current Attack stat. Characters can have multiple status effects simultaneously and can last multiple turns. Status effects are displayed on top of characters. These attacks allow for the character’s weapon effects to activate, unlike a normal AR’s damage. Multi Attack is an Adrenaline Rush effect that allows a character to instead of dealing damage with a single attack, to instead make multiple basic attacks. Remove a flat amount of AP from the target character Grant a relative amount of the character’s maximum AP to the target Character ![]() The AI gets a multiplicative increase to AP generation as a balance offset for going second in combat. Dealing 0 damage will result in no AP gain for either side. Weapons that improve this effect lower the percent thresholds per AP point. When a character takes damage the formula is kind of complex, but in simple terms, the higher a percentage of their max HP they take in damage, the more AP they will gain. Weapons that add a bonus to AP when attacking add a flat amount of AP generation to the base AP generation of 20. Remove the specified status type from the target character This wording is used for removing positive effects from enemiesĬharacters gain AP when they deal damage from a basic attack and when they take damage. This wording is used for removing negative effects from allies. Remove the specified status type from the target character. They may then act if they did not already act that turn. If they are currently at 800/1000 HP, they will only recover 200.īring a dead character back to life with a specified % of their max HP. Heal 40% on a character with 1000 HP will recover up to 400. Recover HP on a character up to a specified % of their max HP.
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